![]() ![]() Menge: A Modular Framework for Crowd Movement Simulation.See also our related work in motion and path planning for single and multiple robots or agents. Our group has worked on many problems in crowd simulation, including fast, guaranteed, collision avoidance, real-time path and motion planning, crowd flows, and directed behaviors. Crowd simulations have many uses, including improving architectural planning, enhancing training environments and virtual realties, and driving artificially-intelligent (AI) characters in games and movies. These actors are expected to move to their goals, interact with their environment, and respond to each other. Crowd and multi-agent simulation is the process of simulating large numbers of people, creatures, or other characters, each interacting in one environment.
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